Tuesday, 16 October 2012
utopian hotel
The utopian hotel has many features to it.
One, the rooms within this hotel has this unique hieracy about it, where the level is lower, the less shared space is able to be obtained.
interaction within this hotel is clearly stated, where if you had wished to go on the lantern vehicle, coming back to level one would be your best choice and obtaining the elevator to go up.
We wanted simple architecture- the shaped provides simplicity and no overflow of over decorations. Along with this design, only the shaded facade is so symbolise a sense of weakness, but as mentioned before it is true that not much protection is really needed.
[2 stairs] waiheke stairs
final moments of the utopian leisure stairs in context with the hotel.
pathways are able to be located within the stairs leading to a platform which you can play on which then could lead you up to the first floor through the ladders
[2 walls] Utopian facade
This is the fleshy skin-ish facade that manifests on the utopian hotel. As you can see the holes are pretty smooth already and provides a sense of shade for the people inside the hotel.
These were made on secondlife. Video is here
[2 walls] dystopian facade
The very top of the picture shows the mesh that was created in grasshopper, and the bottom is the one that is integrated within the dystopian hotel.
As you can see, the silicon-ish shape has changed and then resulted in an arrangement of crates stacked up one another.
TRANSMATERIAL 4-12
Elumins
Properties:
-
Applies electricity to copper
dipped in zinc ink. Light last for around 3500 continuous hours.
-
Can form many shapes as the
base material is copper.
-
The light is cold and there is
no ultra violet rays emitted, therefore it is safe.
Sizes:
-
The light is emitted in a
uniform fashion across and given surface up to an area of 3.5metres squared. To
put onto the hotels façade, need many of these to cover up the façade for the
light media textures.
Uses:
-
Interior design
-
Product design
-
Advertisement lighting
This will be
used for our façade for the media light textures. Because we need many of these
to cover up the façade, we will take advantage of this and make it into a file
form to cover up the façade. This will make it easier to control which lights
will be turned off and on during the media light texture show.
Tiled
Wall
Properties:
-
Ceramic tile from a projected
background. The background illuminations appear when the tiles are pushed.
-
The reflective tiles reflect
the light that is emitted from the background.
Sizes:
-
Size depends on how much tiles
are used. Can cover up façade.
Uses:
-
Lighting
-
Feature wall
-
Interactive Structure
Tiled Wall is
put onto the façade, not as an interactive structure. The tiled wall will be
controlled by the computer to push the tiles in at the right time so that it
gives the façade that wave movement. The parts that is pushed down will emit
light, so no extra light source is needed other than the one on the background
of this.
Deco Wired Glass
Properties:
-
Created low-relief surface
pattern, three dimensional qualities to glass
-
Stainless steel knitted into
glass to reinforce, therefore durable and strong
Sizes:
-
Available in different sizes
Uses:
-
Walls
-
Façade panels
-
Double Glazing
-
Table tops
-
Doors
-
Cupboard fronts
Our main use of this will be on the façade
of the utopia hotel where the media texture is applied. The light can be used
to show the media textures as this glass is not completely transparent, but
still transparent enough to let light in during the day time. This can be
developed so that the glass itself can move like the texture even without the
light media textures being applied to it.
[matrix]three attempts at matrix
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